code/__DEFINES/explosions.dm

EXPLODE_DEVASTATE | The (current) highest possible explosion severity. |
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EXPLODE_HEAVY | The (current) middling explosion severity. |
EXPLODE_LIGHT | The (current) lowest possible explosion severity. |
EXPLODE_NONE | The default explosion severity used to mark that an object is beyond the impact range of the explosion. |
EXARG_KEY_ORIGIN | The origin atom of the explosion. |
EXARG_KEY_DEV_RANGE | The devastation range of the explosion. |
EXARG_KEY_HEAVY_RANGE | The heavy impact range of the explosion. |
EXARG_KEY_LIGHT_RANGE | The light impact range of the explosion. |
EXARG_KEY_FLAME_RANGE | The flame range of the explosion. |
EXARG_KEY_FLASH_RANGE | The flash range of the explosion. |
EXARG_KEY_ADMIN_LOG | Whether or not the explosion should be logged. |
EXARG_KEY_IGNORE_CAP | Whether or not the explosion should ignore the bombcap. |
EXARG_KEY_SILENT | Whether or not the explosion should produce sound effects and screenshake if it is large enough to warrant it. |
EXARG_KEY_SMOKE | Whether or not the explosion should produce smoke if it is large enough to warrant it. |
Define Details
EXARG_KEY_ADMIN_LOG
Whether or not the explosion should be logged.
EXARG_KEY_DEV_RANGE
The devastation range of the explosion.
EXARG_KEY_FLAME_RANGE
The flame range of the explosion.
EXARG_KEY_FLASH_RANGE
The flash range of the explosion.
EXARG_KEY_HEAVY_RANGE
The heavy impact range of the explosion.
EXARG_KEY_IGNORE_CAP
Whether or not the explosion should ignore the bombcap.
EXARG_KEY_LIGHT_RANGE
The light impact range of the explosion.
EXARG_KEY_ORIGIN
The origin atom of the explosion.
EXARG_KEY_SILENT
Whether or not the explosion should produce sound effects and screenshake if it is large enough to warrant it.
EXARG_KEY_SMOKE
Whether or not the explosion should produce smoke if it is large enough to warrant it.
EXPLODE_DEVASTATE
The (current) highest possible explosion severity.
EXPLODE_HEAVY
The (current) middling explosion severity.
EXPLODE_LIGHT
The (current) lowest possible explosion severity.
EXPLODE_NONE
The default explosion severity used to mark that an object is beyond the impact range of the explosion.