code/__DEFINES/misc.dm

REVERSE_DIR | Inverse direction, taking into account UP|DOWN if necessary. |
---|---|
BLOODY_FOOTPRINT_BASE_ALPHA | Minimum alpha of footprints |
BLOOD_AMOUNT_PER_DECAL | How much blood a regular blood splatter contains |
BLOOD_ITEM_MAX | How much blood an item can have stuck on it |
BLOOD_POOL_MAX | How much blood a blood decal can contain |
BLOOD_FOOTPRINTS_MIN | How much blood a footprint need to at least contain |
get_turf | Get the turf that A resides in, regardless of any containers. |
get_area | Get the ultimate area of A , similarly to get_turf. |
GRAVITY_DAMAGE_THRESHOLD | The gravity strength threshold for high gravity damage. |
GRAVITY_DAMAGE_SCALING | The scaling factor for high gravity damage. |
GRAVITY_DAMAGE_MAXIMUM | The maximum BRUTE damage a mob can take from high gravity per second. |
NO_BUCKLE_LYING | Possible value of /atom/movable/buckle_lying. If set to a different (positive-or-zero) value than this, the buckling thing will force a lying angle on the buckled. |
EMOJI_SET | Emoji icon set |
Define Details
BLOODY_FOOTPRINT_BASE_ALPHA
Minimum alpha of footprints
BLOOD_AMOUNT_PER_DECAL
How much blood a regular blood splatter contains
BLOOD_FOOTPRINTS_MIN
How much blood a footprint need to at least contain
BLOOD_ITEM_MAX
How much blood an item can have stuck on it
BLOOD_POOL_MAX
How much blood a blood decal can contain
EMOJI_SET
Emoji icon set
GRAVITY_DAMAGE_MAXIMUM
The maximum BRUTE damage a mob can take from high gravity per second.
GRAVITY_DAMAGE_SCALING
The scaling factor for high gravity damage.
GRAVITY_DAMAGE_THRESHOLD
The gravity strength threshold for high gravity damage.
NO_BUCKLE_LYING
Possible value of /atom/movable/buckle_lying. If set to a different (positive-or-zero) value than this, the buckling thing will force a lying angle on the buckled.
REVERSE_DIR
Inverse direction, taking into account UP|DOWN if necessary.
get_area
Get the ultimate area of A
, similarly to get_turf.
Use instead of A.loc.loc
.
get_turf
Get the turf that A
resides in, regardless of any containers.
Use in favor of A.loc
or src.loc
so that things work correctly when
stored inside an inventory, locker, or other container.