code/modules/vehicles/mecha/combat/savannah_ivanov.dm

| SKYFALL_SINGLE_CHARGE_TIME | how much time between charge_level going up by 1 |
|---|---|
| SKYFALL_CHARGELEVEL_LAUNCH | enough charge level to take off, basically done charging |
| SKYFALL_LEAP_ARCING_UP | the first half of the leap, where the mech is flying upwards. |
| SKYFALL_LEAP_ARCING_DOWN | the second half of the leap, where the mech is flying downwards. |
| TOTAL_SKYFALL_LEAP_TIME | how much time you're in the air |
| /obj/vehicle/sealed/mecha/combat/savannah_ivanov | |
| /datum/action/vehicle/sealed/mecha/skyfall | Savannah Skyfall |
| /obj/effect/skyfall_landingzone | a simple indicator of where the skyfall is going to land. |
Define Details
SKYFALL_CHARGELEVEL_LAUNCH
enough charge level to take off, basically done charging
SKYFALL_LEAP_ARCING_DOWN
the second half of the leap, where the mech is flying downwards.
SKYFALL_LEAP_ARCING_UP
the first half of the leap, where the mech is flying upwards.
SKYFALL_SINGLE_CHARGE_TIME
how much time between charge_level going up by 1
TOTAL_SKYFALL_LEAP_TIME
how much time you're in the air