/tg/ Station 13 - Modules - TypesVar Details - Proc Details

gang

Vars

acceptable_clothesThe list of clothes that are acceptable to show allegiance to this family.
free_clothesThe list of clothes that are given to family members upon induction into the family.
gang_idThe abbreviation of the family corresponding to this family member datum.
gang_nameThe name of the family corresponding to this family member datum.
gang_objectiveThe textual description of the family's overarching objective.
handlerA reference to the handler datum that manages the families gamemode. In case of no handler (admin-spawned during round), this will be null; this is fine.
my_gangThe overarching family that the owner of this datum is a part of. Family teams are generic and imprinted upon by the per-person antagonist datums.
package_spawnerThe action used to spawn family induction packages.
starter_gangsterWhether or not this family member is the first of their family.

Procs

add_gang_pointsPasses points gained to the family team.
check_gang_objectiveDetermines if a gang has completed their special objective.
equip_gangster_in_inventoryGives a gangster their equipment in their backpack and / or pockets.

Var Details

acceptable_clothes

The list of clothes that are acceptable to show allegiance to this family.

free_clothes

The list of clothes that are given to family members upon induction into the family.

gang_id

The abbreviation of the family corresponding to this family member datum.

gang_name

The name of the family corresponding to this family member datum.

gang_objective

The textual description of the family's overarching objective.

handler

A reference to the handler datum that manages the families gamemode. In case of no handler (admin-spawned during round), this will be null; this is fine.

my_gang

The overarching family that the owner of this datum is a part of. Family teams are generic and imprinted upon by the per-person antagonist datums.

package_spawner

The action used to spawn family induction packages.

starter_gangster

Whether or not this family member is the first of their family.

Proc Details

add_gang_points

Passes points gained to the family team.

check_gang_objective

Determines if a gang has completed their special objective.

equip_gangster_in_inventory

Gives a gangster their equipment in their backpack and / or pockets.