gang

Vars | |
acceptable_clothes | The list of clothes that are acceptable to show allegiance to this family. |
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free_clothes | The list of clothes that are given to family members upon induction into the family. |
gang_id | The abbreviation of the family corresponding to this family member datum. |
gang_name | The name of the family corresponding to this family member datum. |
gang_objective | The textual description of the family's overarching objective. |
handler | A reference to the handler datum that manages the families gamemode. In case of no handler (admin-spawned during round), this will be null; this is fine. |
my_gang | The overarching family that the owner of this datum is a part of. Family teams are generic and imprinted upon by the per-person antagonist datums. |
package_spawner | The action used to spawn family induction packages. |
starter_gangster | Whether or not this family member is the first of their family. |
Procs | |
add_gang_points | Passes points gained to the family team. |
check_gang_objective | Determines if a gang has completed their special objective. |
equip_gangster_in_inventory | Gives a gangster their equipment in their backpack and / or pockets. |
Var Details
acceptable_clothes

The list of clothes that are acceptable to show allegiance to this family.
free_clothes

The list of clothes that are given to family members upon induction into the family.
gang_id

The abbreviation of the family corresponding to this family member datum.
gang_name

The name of the family corresponding to this family member datum.
gang_objective

The textual description of the family's overarching objective.
handler

A reference to the handler datum that manages the families gamemode. In case of no handler (admin-spawned during round), this will be null; this is fine.
my_gang

The overarching family that the owner of this datum is a part of. Family teams are generic and imprinted upon by the per-person antagonist datums.
package_spawner

The action used to spawn family induction packages.
starter_gangster

Whether or not this family member is the first of their family.
Proc Details
add_gang_points
Passes points gained to the family team.
check_gang_objective
Determines if a gang has completed their special objective.
equip_gangster_in_inventory
Gives a gangster their equipment in their backpack and / or pockets.