/tg/ Station 13 - Modules - TypesVar Details - Proc Details

fish

Vars

availible_in_random_casesShould this fish spawn in random fish cases
breeding_timeoutHow long it takes to produce new fish
feeding_frequencyHow often the fish needs to be fed
fillet_typeFish autogenerated from this behaviour will be processable into this
foodWhat type of reagent this fish needs to be fed.
healthCurrent fish health. Dies at 0.
last_breedingLast time new fish was created
last_feedingTime of last feedeing
random_case_rarityHow rare this fish is in the random cases
required_fluid_typeRequired fluid type for this fish to live.
required_temperature_maxMaximum possible temperature for the fish to live.
required_temperature_minRequired minimum temperature for the fish to live.
show_in_catalogShould this fish type show in fish catalog
stable_populationWon't breed more than this amount in single aquarium.
statusFish status

Procs

proper_environmentChecks if our current environment lets us live.
update_animationUpdates our animation variable based on state and prompts component to animate it.

Var Details

availible_in_random_cases

Should this fish spawn in random fish cases

breeding_timeout

How long it takes to produce new fish

feeding_frequency

How often the fish needs to be fed

fillet_type

Fish autogenerated from this behaviour will be processable into this

food

What type of reagent this fish needs to be fed.

health

Current fish health. Dies at 0.

last_breeding

Last time new fish was created

last_feeding

Time of last feedeing

random_case_rarity

How rare this fish is in the random cases

required_fluid_type

Required fluid type for this fish to live.

required_temperature_max

Maximum possible temperature for the fish to live.

required_temperature_min

Required minimum temperature for the fish to live.

show_in_catalog

Should this fish type show in fish catalog

stable_population

Won't breed more than this amount in single aquarium.

status

Fish status

Proc Details

proper_environment

Checks if our current environment lets us live.

update_animation

Updates our animation variable based on state and prompts component to animate it.