fish

Vars | |
| availible_in_random_cases | Should this fish spawn in random fish cases |
|---|---|
| breeding_timeout | How long it takes to produce new fish |
| feeding_frequency | How often the fish needs to be fed |
| fillet_type | Fish autogenerated from this behaviour will be processable into this |
| food | What type of reagent this fish needs to be fed. |
| health | Current fish health. Dies at 0. |
| last_breeding | Last time new fish was created |
| last_feeding | Time of last feedeing |
| random_case_rarity | How rare this fish is in the random cases |
| required_fluid_type | Required fluid type for this fish to live. |
| required_temperature_max | Maximum possible temperature for the fish to live. |
| required_temperature_min | Required minimum temperature for the fish to live. |
| show_in_catalog | Should this fish type show in fish catalog |
| stable_population | Won't breed more than this amount in single aquarium. |
| status | Fish status |
Procs | |
| proper_environment | Checks if our current environment lets us live. |
| update_animation | Updates our animation variable based on state and prompts component to animate it. |
Var Details
availible_in_random_cases

Should this fish spawn in random fish cases
breeding_timeout

How long it takes to produce new fish
feeding_frequency

How often the fish needs to be fed
fillet_type

Fish autogenerated from this behaviour will be processable into this
food

What type of reagent this fish needs to be fed.
health

Current fish health. Dies at 0.
last_breeding

Last time new fish was created
last_feeding

Time of last feedeing
random_case_rarity

How rare this fish is in the random cases
required_fluid_type

Required fluid type for this fish to live.
required_temperature_max

Maximum possible temperature for the fish to live.
required_temperature_min

Required minimum temperature for the fish to live.
show_in_catalog

Should this fish type show in fish catalog
stable_population

Won't breed more than this amount in single aquarium.
status

Fish status
Proc Details
proper_environment
Checks if our current environment lets us live.
update_animation
Updates our animation variable based on state and prompts component to animate it.