fish

Vars | |
availible_in_random_cases | Should this fish spawn in random fish cases |
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breeding_timeout | How long it takes to produce new fish |
feeding_frequency | How often the fish needs to be fed |
fillet_type | Fish autogenerated from this behaviour will be processable into this |
food | What type of reagent this fish needs to be fed. |
health | Current fish health. Dies at 0. |
last_breeding | Last time new fish was created |
last_feeding | Time of last feedeing |
random_case_rarity | How rare this fish is in the random cases |
required_fluid_type | Required fluid type for this fish to live. |
required_temperature_max | Maximum possible temperature for the fish to live. |
required_temperature_min | Required minimum temperature for the fish to live. |
show_in_catalog | Should this fish type show in fish catalog |
stable_population | Won't breed more than this amount in single aquarium. |
status | Fish status |
Procs | |
proper_environment | Checks if our current environment lets us live. |
update_animation | Updates our animation variable based on state and prompts component to animate it. |
Var Details
availible_in_random_cases

Should this fish spawn in random fish cases
breeding_timeout

How long it takes to produce new fish
feeding_frequency

How often the fish needs to be fed
fillet_type

Fish autogenerated from this behaviour will be processable into this
food

What type of reagent this fish needs to be fed.
health

Current fish health. Dies at 0.
last_breeding

Last time new fish was created
last_feeding

Time of last feedeing
random_case_rarity

How rare this fish is in the random cases
required_fluid_type

Required fluid type for this fish to live.
required_temperature_max

Maximum possible temperature for the fish to live.
required_temperature_min

Required minimum temperature for the fish to live.
show_in_catalog

Should this fish type show in fish catalog
stable_population

Won't breed more than this amount in single aquarium.
status

Fish status
Proc Details
proper_environment
Checks if our current environment lets us live.
update_animation
Updates our animation variable based on state and prompts component to animate it.