/tg/ Station 13 - Modules - TypesVar Details - Proc Details

economy

Vars

bank_accounts_by_idList of normal (no department ones) accounts' identifiers with associated datum accounts, for big O performance. A list of sole account datums can be obtained with flatten_list(), another variable would be redundant rn.
bounty_modifierThe modifier multiplied to the value of bounties paid out.
civ_bounty_trackerHow many civilain bounties have been completed so far this shift? Affects civilian budget payout values.
earning_reportContains the message to send to newscasters about price inflation and earnings, updated on price_update()
export_totalTotal value of exported materials.
import_totalTotal value of imported goods.
inflation_valueA var that displays the result of inflation_value for easier debugging and tracking.
mail_blockedMail Holiday: AKA does mail arrive today? Always blocked on Sundays.
mail_waitingNumber of mail items generated.
pack_price_modifierThe modifier multiplied to the value of cargo pack prices.
station_targetA var that tracks how much money is expected to be on station at a given time. If less than station_total prices go up in vendors.
station_target_bufferA passively increasing buffer to help alliviate inflation later into the shift, but to a lesser degree.
station_totalA var that collects the total amount of credits owned in player accounts on station, reset and recounted on fire()
techweb_bountyDepartmental cash provided to science when a node is researched in specific configs.

Procs

departmental_payoutsDepartmental income payments are kept static and linear for every department, and paid out once every 5 minutes, as determined by MAX_GRANT_DPT. Iterates over every department account for the same payment.
get_dep_accountHandy proc for obtaining a department's bank account, given the department ID, AKA the define assigned for what department they're under.
inflation_valueProc that returns a value meant to shift inflation values in vendors, based on how much money exists on the station.
price_updateUpdates the prices of all station vendors with the inflation_value, increasing/decreasing costs across the station, and alerts the crew.

Var Details

bank_accounts_by_id

List of normal (no department ones) accounts' identifiers with associated datum accounts, for big O performance. A list of sole account datums can be obtained with flatten_list(), another variable would be redundant rn.

bounty_modifier

The modifier multiplied to the value of bounties paid out.

civ_bounty_tracker

How many civilain bounties have been completed so far this shift? Affects civilian budget payout values.

earning_report

Contains the message to send to newscasters about price inflation and earnings, updated on price_update()

export_total

Total value of exported materials.

import_total

Total value of imported goods.

inflation_value

A var that displays the result of inflation_value for easier debugging and tracking.

mail_blocked

Mail Holiday: AKA does mail arrive today? Always blocked on Sundays.

mail_waiting

Number of mail items generated.

pack_price_modifier

The modifier multiplied to the value of cargo pack prices.

station_target

A var that tracks how much money is expected to be on station at a given time. If less than station_total prices go up in vendors.

station_target_buffer

A passively increasing buffer to help alliviate inflation later into the shift, but to a lesser degree.

station_total

A var that collects the total amount of credits owned in player accounts on station, reset and recounted on fire()

techweb_bounty

Departmental cash provided to science when a node is researched in specific configs.

Proc Details

departmental_payouts

Departmental income payments are kept static and linear for every department, and paid out once every 5 minutes, as determined by MAX_GRANT_DPT. Iterates over every department account for the same payment.

get_dep_account

Handy proc for obtaining a department's bank account, given the department ID, AKA the define assigned for what department they're under.

inflation_value

Proc that returns a value meant to shift inflation values in vendors, based on how much money exists on the station.

If crew are somehow aquiring far too much money, this value will dynamically cause vendables across the station to skyrocket in price until some money is spent. Additionally, civilain bounties will cost less, and cargo goodies will increase in price as well. The goal here is that if you want to spend money, you'll have to get it, and the most efficient method is typically from other players.

price_update

Updates the prices of all station vendors with the inflation_value, increasing/decreasing costs across the station, and alerts the crew.

Iterates over the machines list for vending machines, resets their regular and premium product prices (Not contraband), and sends a message to the newscaster network.