sprite_accessory

Vars | |
center | Should we center the sprite? |
---|---|
color_src | Currently only used by mutantparts so don't worry about hair and stuff. This is the source that this accessory will get its color from. Default is MUTCOLOR, but can also be HAIR, FACEHAIR, EYECOLOR and 0 if none. |
dimension_x | The width of the sprite in pixels. Used to center it if necessary. |
dimension_y | The height of the sprite in pixels. Used to center it if necessary. |
em_block | Should this sprite block emissives? |
gender | Determines if the accessory will be skipped or included in random hair generations. |
gender_specific | Something that can be worn by either gender, but looks different on each. |
hasinner | Decides if this sprite has an "inner" part, such as the fleshy parts on ears. |
icon | The icon file the accessory is located in. |
icon_state | The icon_state of the accessory. |
locked | Is this part locked from roundstart selection? Used for parts that apply effects. |
name | The preview name of the accessory. |
use_static | Determines if the accessory will be skipped by color preferences. |
Var Details
center

Should we center the sprite?
color_src

Currently only used by mutantparts so don't worry about hair and stuff. This is the source that this accessory will get its color from. Default is MUTCOLOR, but can also be HAIR, FACEHAIR, EYECOLOR and 0 if none.
dimension_x

The width of the sprite in pixels. Used to center it if necessary.
dimension_y

The height of the sprite in pixels. Used to center it if necessary.
em_block

Should this sprite block emissives?
gender

Determines if the accessory will be skipped or included in random hair generations.
gender_specific

Something that can be worn by either gender, but looks different on each.
hasinner

Decides if this sprite has an "inner" part, such as the fleshy parts on ears.
icon

The icon file the accessory is located in.
icon_state

The icon_state of the accessory.
locked

Is this part locked from roundstart selection? Used for parts that apply effects.
name

The preview name of the accessory.
use_static

Determines if the accessory will be skipped by color preferences.