Techweb Node 
        
    
            
        
A datum representing a researchable node in the techweb.
Techweb nodes are GLOBAL, there should only be one instance of them in the game. Persistant changes should never be made to them in-game. USE SSRESEARCH PROCS TO OBTAIN REFERENCES. DO NOT REFERENCE OUTSIDE OF SSRESEARCH OR YOU WILL FUCK UP GC.
| Vars | |
| autounlock_by_boost | Boosting this will autounlock this node | 
|---|---|
| boost_item_paths | Associative list, path = list(point type = point_value) | 
| category | The category of the node | 
| description | A description of the node to show on UIs | 
| discount_experiments | If completed, these experiments give a specific point amount discount to the node.area | 
| display_name | The name of the node as it is shown on UIs | 
| experimental | If the tech can be randomly generated by the BEPIS as a reward. MEant to be fully given in tech disks, not researched | 
| hidden | Whether it starts off hidden | 
| id | Internal ID of the node | 
| required_experiments | The list of experiments required to research the node | 
| research_costs | The points cost to research the node, type = amount | 
| starting_node | Whether it's available without any research | 
| unlock_ids | CALCULATED FROM OTHER NODE'S PREREQUISITIES. Associated list id = TRUE | 
Var Details
autounlock_by_boost
            
        
    
            
        
        Boosting this will autounlock this node
boost_item_paths
            
        
    
            
        
        Associative list, path = list(point type = point_value)
category
            
        
    
            
        
        The category of the node
description
            
        
    
            
        
        A description of the node to show on UIs
discount_experiments
            
        
    
            
        
        If completed, these experiments give a specific point amount discount to the node.area
display_name
            
        
    
            
        
        The name of the node as it is shown on UIs
experimental
            
        
    
            
        
        If the tech can be randomly generated by the BEPIS as a reward. MEant to be fully given in tech disks, not researched
hidden
            
        
    
            
        
        Whether it starts off hidden
id
            
        
    
            
        
        Internal ID of the node
required_experiments
            
        
    
            
        
        The list of experiments required to research the node
research_costs
            
        
    
            
        
        The points cost to research the node, type = amount
starting_node
            
        
    
            
        
        Whether it's available without any research
unlock_ids
            
        
    
            
        
        CALCULATED FROM OTHER NODE'S PREREQUISITIES. Associated list id = TRUE