armsy

Vars | |
allow_pulling | Allow / disallow pulling |
---|---|
back | Previous segment in the chain |
current_stacks | Currently eaten arms |
follow | Does this follow other pieces? |
front | Next segment in the chain |
oldloc | Your old location |
stacks_to_grow | How many arms do we have to eat to expand? |
Procs | |
adjustBruteLoss | sets the hp of the head to be exactly the length times hp, so the head is de facto the hardest to destroy. previous link current link |
contract_next_chain_into_single_tile | Updates chain links to force move onto a single tile |
update_chain_links | Updates the next mob in the chain to move to our last location, fixed the worm if somehow broken. |
Var Details
allow_pulling

Allow / disallow pulling
back

Previous segment in the chain
current_stacks

Currently eaten arms
follow

Does this follow other pieces?
front

Next segment in the chain
oldloc

Your old location
stacks_to_grow

How many arms do we have to eat to expand?
Proc Details
adjustBruteLoss
sets the hp of the head to be exactly the length times hp, so the head is de facto the hardest to destroy. previous link current link
contract_next_chain_into_single_tile
Updates chain links to force move onto a single tile
update_chain_links
Updates the next mob in the chain to move to our last location, fixed the worm if somehow broken.