/tg/ Station 13 - Modules - TypesVar Details - Proc Details

immovablerod

Vars

dnd_style_level_upThe rod levels up with each kill, increasing in size and auto-renaming itself.
loopy_rodWhether the rod can loop across other z-levels. The rod will still loop when the z-level is self-looping even if this is FALSE.
num_mobs_hitHow many mobs we've penetrated one way or another
num_sentient_mobs_hitHow many mobs we've hit with clients
num_sentient_people_hitHow many people we've hit with clients
special_targetWe can designate a specific target to aim for, in which case we'll try to snipe them rather than just flying in a random direction

Procs

go_for_a_walkAllows your rod to release restraint level zero and go for a walk.
sit_stay_good_rodStops your rod's automated movement. Sit... Stay... Good rod!
walk_in_directionRod will walk towards edge turf in the specified direction.

Var Details

dnd_style_level_up

The rod levels up with each kill, increasing in size and auto-renaming itself.

loopy_rod

Whether the rod can loop across other z-levels. The rod will still loop when the z-level is self-looping even if this is FALSE.

num_mobs_hit

How many mobs we've penetrated one way or another

num_sentient_mobs_hit

How many mobs we've hit with clients

num_sentient_people_hit

How many people we've hit with clients

special_target

We can designate a specific target to aim for, in which case we'll try to snipe them rather than just flying in a random direction

Proc Details

go_for_a_walk

Allows your rod to release restraint level zero and go for a walk.

If walkies_location is set, rod will walk_towards the location, chasing it across z-levels if necessary. If walkies_location is not set, rod will call complete_trajectory() and follow the logic from that proc.

Arguments:

sit_stay_good_rod

Stops your rod's automated movement. Sit... Stay... Good rod!

walk_in_direction

Rod will walk towards edge turf in the specified direction.

Arguments: