classic_baton

Vars | |
affect_cyborg | Can we stun cyborgs? |
---|---|
cooldown | Default wait time until can stun again. |
knockdown_time | The length of the knockdown applied to a struck living, non-cyborg mob. |
on | Are we on or off? |
on_sound | "On" sound, played when switching between able to stun or not. |
on_stun_sound | The path of the default sound to play when we stun something. |
stamina_damage | How much stamina damage we deal on a successful hit against a living, non-cyborg mob. |
stun_animation | Do we animate the "hit" when stunning something? |
stun_time_cyborg | If affect_cyborg is TRUE, this is how long we stun cyborgs for on a hit. |
Procs | |
additional_effects_cyborg | Contains any special effects that we apply to cyborgs we stun. Does not include flashing the cyborg's screen, hardstunning them, etc. |
additional_effects_non_cyborg | Contains any special effects that we apply to living, non-cyborg mobs we stun. Does not include applying a knockdown, dealing stamina damage, etc. |
get_cyborg_stun_description | Default message for stunning a cyborg. |
get_on_description | Description for when turning the baton "on". |
get_stun_description | Default message for stunning a living, non-cyborg mob. |
get_unga_dunga_cyborg_stun_description | Default message for trying to stun a cyborg with a baton that can't stun cyborgs. |
get_wait_description | Description for trying to stun when still on cooldown. |
Var Details
affect_cyborg

Can we stun cyborgs?
cooldown

Default wait time until can stun again.
knockdown_time

The length of the knockdown applied to a struck living, non-cyborg mob.
on

Are we on or off?
on_sound

"On" sound, played when switching between able to stun or not.
on_stun_sound

The path of the default sound to play when we stun something.
stamina_damage

How much stamina damage we deal on a successful hit against a living, non-cyborg mob.
stun_animation

Do we animate the "hit" when stunning something?
stun_time_cyborg

If affect_cyborg is TRUE, this is how long we stun cyborgs for on a hit.
Proc Details
additional_effects_cyborg
Contains any special effects that we apply to cyborgs we stun. Does not include flashing the cyborg's screen, hardstunning them, etc.
additional_effects_non_cyborg
Contains any special effects that we apply to living, non-cyborg mobs we stun. Does not include applying a knockdown, dealing stamina damage, etc.
get_cyborg_stun_description
Default message for stunning a cyborg.
get_on_description
Description for when turning the baton "on".
get_stun_description
Default message for stunning a living, non-cyborg mob.
get_unga_dunga_cyborg_stun_description
Default message for trying to stun a cyborg with a baton that can't stun cyborgs.
get_wait_description
Description for trying to stun when still on cooldown.