/tg/ Station 13 - Modules - TypesVar Details - Proc Details

classic_baton

Vars

affect_cyborgCan we stun cyborgs?
cooldownDefault wait time until can stun again.
knockdown_timeThe length of the knockdown applied to a struck living, non-cyborg mob.
onAre we on or off?
on_sound"On" sound, played when switching between able to stun or not.
on_stun_soundThe path of the default sound to play when we stun something.
stamina_damageHow much stamina damage we deal on a successful hit against a living, non-cyborg mob.
stun_animationDo we animate the "hit" when stunning something?
stun_time_cyborgIf affect_cyborg is TRUE, this is how long we stun cyborgs for on a hit.

Procs

additional_effects_cyborgContains any special effects that we apply to cyborgs we stun. Does not include flashing the cyborg's screen, hardstunning them, etc.
additional_effects_non_cyborgContains any special effects that we apply to living, non-cyborg mobs we stun. Does not include applying a knockdown, dealing stamina damage, etc.
get_cyborg_stun_descriptionDefault message for stunning a cyborg.
get_on_descriptionDescription for when turning the baton "on".
get_stun_descriptionDefault message for stunning a living, non-cyborg mob.
get_unga_dunga_cyborg_stun_descriptionDefault message for trying to stun a cyborg with a baton that can't stun cyborgs.
get_wait_descriptionDescription for trying to stun when still on cooldown.

Var Details

affect_cyborg

Can we stun cyborgs?

cooldown

Default wait time until can stun again.

knockdown_time

The length of the knockdown applied to a struck living, non-cyborg mob.

on

Are we on or off?

on_sound

"On" sound, played when switching between able to stun or not.

on_stun_sound

The path of the default sound to play when we stun something.

stamina_damage

How much stamina damage we deal on a successful hit against a living, non-cyborg mob.

stun_animation

Do we animate the "hit" when stunning something?

stun_time_cyborg

If affect_cyborg is TRUE, this is how long we stun cyborgs for on a hit.

Proc Details

additional_effects_cyborg

Contains any special effects that we apply to cyborgs we stun. Does not include flashing the cyborg's screen, hardstunning them, etc.

additional_effects_non_cyborg

Contains any special effects that we apply to living, non-cyborg mobs we stun. Does not include applying a knockdown, dealing stamina damage, etc.

get_cyborg_stun_description

Default message for stunning a cyborg.

get_on_description

Description for when turning the baton "on".

get_stun_description

Default message for stunning a living, non-cyborg mob.

get_unga_dunga_cyborg_stun_description

Default message for trying to stun a cyborg with a baton that can't stun cyborgs.

get_wait_description

Description for trying to stun when still on cooldown.