closet

Vars | |
contents_pressure_protection | How close being inside of the thing provides complete pressure safety. Must be between 0 and 1! |
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contents_thermal_insulation | How insulated the thing is, for the purposes of calculating body temperature. Must be between 0 and 1! |
divable | Whether a skittish person can dive inside this closet. Disable if opening the closet causes "bad things" to happen or that it leads to a logical inconsistency. |
enable_door_overlay | Controls whether a door overlay should be applied using the icon_door value as the icon state |
strong_grab | true whenever someone with the strong pull component is dragging this, preventing opening |
weather_protection | Protection against weather that being inside of it provides. |
Procs | |
after_close | Proc to override for effects after closing a door |
after_open | Proc to override for effects after opening a door |
Var Details
contents_pressure_protection

How close being inside of the thing provides complete pressure safety. Must be between 0 and 1!
contents_thermal_insulation

How insulated the thing is, for the purposes of calculating body temperature. Must be between 0 and 1!
divable

Whether a skittish person can dive inside this closet. Disable if opening the closet causes "bad things" to happen or that it leads to a logical inconsistency.
enable_door_overlay

Controls whether a door overlay should be applied using the icon_door value as the icon state
strong_grab

true whenever someone with the strong pull component is dragging this, preventing opening
weather_protection

Protection against weather that being inside of it provides.
Proc Details
after_close
Proc to override for effects after closing a door
after_open
Proc to override for effects after opening a door