/tg/ Station 13 - Modules - TypesVar Details - Proc Details

wall

Vars

hardnesslower numbers are harder. Used to determine the probability of a hulk smashing through.

Procs

hulk_recoilDeals damage back to the hulk's arm.

Var Details

hardness

lower numbers are harder. Used to determine the probability of a hulk smashing through.

Proc Details

hulk_recoil

Deals damage back to the hulk's arm.

When a hulk manages to break a wall using their hulk smash, this deals back damage to the arm used. This is in its own proc just to be easily overridden by other wall types. Default allows for three smashed walls per arm. Also, we use CANT_WOUND here because wounds are random. Wounds are applied by hulk code based on arm damage and checked when we call break_an_arm(). Arguments: *arg1 is the arm to deal damage to. *arg2 is the hulk